A downloadable game

Buy Now$2.00 USD or more

OFFICIAL DEMO RELEASE 03/16/2023

You are the only authority that can pass judgement within the new frontier. Project Reeves is a dramatic historical retelling of a western legend. A world where nothing is cut and dry. Only those with power can determine what justice is…

…and is not.

Play as Bass Reeves, the "Real Lone Ranger", in this historically-based third person detective shooter.

  • Hunt down outlaws in the old wild west
  • Infiltrate hideouts (saloons, towns, parlors, etc) using disguises and navigating dialogue challenges to gain intel.
  • Collaborate with the Indigenous people during your missions. 
  • Engage in gunfights, standoffs, and of course a train chase on horseback in this western game about the most successful law man in the old west.

After the Civil War, the Wild West finds itself in the throes of reform. Political turmoil and territorial disputes has stirred civil unrest, and this frontier has yet to be tamed by the rugged hand of the law. Crime is at an all-time high, and the US Marshals are desperate for a few good men.

There is no better man than the legendary Bass Reeves. A skilled scout and champion marksman, he is quickly inducted into he ranks of the marshals. Armed with years of experience, cunning instincts, and his tools of the trade, Reeves rides off into the reckless West to complete his missions. Nothing stands between him and his target. Reeves always gets his man.


*Published and developed by PDOT Creations with collaboration from Borderless Translations and members of Melanated Game Kitchen Collective.



Controls 

Keyboard Recommended for best experience.




Characters

Main Character



Outlaws


We felt that Bass Reeves deserved to have his story through the player experiencing how he became the legend he is.  His way of respecting the land, planning his approach to catching outlaws, and how he worked as a Marshall for 20+ years, making over 3,000 arrests whiling only killing 14 people in the chaotic times of the Wild West.  

Bass Reeves was an American hero and has a remarkable tale in the history of the wild west.  Experience some of his story. 



Credits

Lovester Posey - Gameplay Engineer

Wayne Messam II - Gameplay Engineer

Tania Pavlisak  - Environmental Artist

Buddy Crushman - Game Writer

Mac Kendema - Producer/Narrative Designer

Dave McKee - Sound Design

Selena Rios - 2D/UI Art

Tim Staton-Davis - Production Assistance


Follow us on Twitter for continued updates on the project!

https://twitter.com/lawandjudgement


User Feedback - Let us know how you enjoyed the game and help us improve it for the next version!

https://forms.gle/iXqWvnPpFAQed8aK9


!!Merchandise!!

https://ko-fi.com/pdotcreations/shop


Creative Attribution - This work uses assets from the following:


Cultural Citation - This work uses references and research from the following:



*Published and developed by PDOT Creations with collaboration from Borderless Translations and members of Melanated Game Kitchen Collective.

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

LawAndJudgement.zip 946 MB

Comments

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(+1)

There's confusing spelling issues and it's sadly impossible to get to the church to progress the story. It's softlocked.

Hello Jordan, thank you for playing!

To get to the church you must take out three of Dozier's men that are patrolling around town.

-Gate near the town entrance.

-Near the graveyard left of the saloon and behind the undertaker.

-Behind the general store.

We appreciate your feedback and will make improvements.


 

This is a pretty good prototype, guys. Well done! If I may, I'd like to offer some feedback:

    • There are a lot of misspellings, including Dozier's name

    • A "Controls" page and maybe a tutorial

    • "Objectives" notices and markers

    • A more intuitive way to scroll through dialogue options. Using just "B" is a little clunky

    • What is the purpose for aiming/zooming in? The shots seem accurate enough

    • Will it be possible to go into other buildings?

    • Camera control options to slow down or speed up the camera

    • The "Takedown" action command should pop up over Bass, not the NPC. It will be easier to read and react to

    • Maybe the "Takedown" action command can pop up sooner so you don't have to brush up against the enemy?

    • Maybe the "Takedown" action command can be on the mouse instead of on "E" to make it a bit easier to use?

That's all I got. Good luck with your project moving forward!
(+1)

Thank you for playing! We appreciate the feedback!

(+1)

Thanks for playing!

nice prototype

Thank you for playing! Left some comments on the youtube page.

Thanks!